Handbook of Multimedia for Digital Entertainment and Arts (Record no. 59418)

MARC details
000 -LEADER
fixed length control field 05343nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-0-387-89024-1
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251006084429.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100715s2009 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780387890241
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 99780387890241
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-0-387-89024-1
Source of number or code doi
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.7
Edition information 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Furht, Borko.
Relator term editor.
245 10 - TITLE STATEMENT
Title Handbook of Multimedia for Digital Entertainment and Arts
Medium [electronic resource] /
Statement of responsibility, etc. edited by Borko Furht.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boston, MA :
Name of producer, publisher, distributor, manufacturer Springer US,
Date of production, publication, distribution, manufacture, or copyright notice 2009.
300 ## - PHYSICAL DESCRIPTION
Extent XVI, 769p. 300 illus., 150 illus. in color.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note DIGITAL ENTERTAINMENT TECHNOLOGIES -- Personalized Movie Recommendation -- Cross-category Recommendation for Multimedia Content -- Semantic-Based Framework for Integration and Personalization of Television Related Media -- Personalization on a Peer-to-Peer Television System -- A Target Advertisement System Based on TV Viewer's Profile Reasoning -- Digital Video Quality Assessment Algorithms -- Countermeasures for Time-Cheat Detection in Multiplayer Online Games -- Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games -- Cross-Modal Approach for Karaoke Artifacts Correction -- Dealing Bandwidth to Mobile Clients Using Games -- Hack-proof Synchronization Protocol for Multi-player Online Games -- Collaborative Movie Annotation -- DIGITAL AUDITORY MEDIA -- Content Based Digital Music Management and Retrieval -- Incentive Mechanisms for Mobile Music Distribution -- Pattern Discovery and Change Detection of Online Music Query Streams -- Music Search and Recommendation -- Automated Music Video Generation Using Multi-level Feature-based Segmentation -- DIGITAL VISUAL MEDIA -- Real-Time Content Filtering for Live Broadcasts in TV Terminals -- Digital Theater: Dynamic Theatre Spaces -- Video Browsing on Handheld Devices -- Projector-Camera Systems in Entertainment and Art -- Believable Characters -- Computer Graphics Using Raytracing -- The 3D Human Motion Control Through Refined Video Gesture Annotation -- DIGITAL ART -- Information Technology and Art: Concepts and State of the Practice -- Augmented Reality and Mobile Art -- The Creation Process in Digital Art -- Graphical User Interface in Art -- Storytelling on the Web 2.0 as a New Means of Creating Arts -- CULTURE OF NEW MEDIA -- A Study of Interactive Narrative from User's Perspective -- Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined -- Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment -- Mass Personalization: Social and Interactive Applications Using Sound-Track Identification.
520 ## - SUMMARY, ETC.
Summary, etc. The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER SCIENCE.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER COMMUNICATION NETWORKS.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element DATABASE MANAGEMENT.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element INFORMATION STORAGE AND RETRIEVAL SYSTEMS.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element MULTIMEDIA SYSTEMS.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER VISION.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER SCIENCE.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element MULTIMEDIA INFORMATION SYSTEMS.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER IMAGING, VISION, PATTERN RECOGNITION AND GRAPHICS.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element DATABASE MANAGEMENT.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER COMMUNICATION NETWORKS.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element INFORMATION STORAGE AND RETRIEVAL.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9780387890234
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://dx.doi.org/10.1007/978-0-387-89024-1">http://dx.doi.org/10.1007/978-0-387-89024-1</a>
Public note Ver el texto completo en las instalaciones del CICY
912 ## -
-- ZDB-2-SCS
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Libros electrónicos
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Total checkouts Full call number Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Libro electrónico CICY CICY Libro electrónico 06.10.2025   006.7 06.10.2025 06.10.2025 Libros electrónicos