Park, John Edgar.

Understanding 3D Animation Using Maya [recurso electrónico] / by John Edgar Park. - XVIII, 330p. 318 illus., 18 illus. in color. online resource.

Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks

9780387269047 99780387269047

10.1007/b138279 doi


COMPUTER SCIENCE.
COMPUTER GRAPHICS.
COMPUTER VISION.
OPTICAL PATTERN RECOGNITION.
COMPUTER SCIENCE.
COMPUTER GRAPHICS.
IMAGE PROCESSING AND COMPUTER VISION.
PATTERN RECOGNITION.

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