| 000 | 02691nam a22004335i 4500 | ||
|---|---|---|---|
| 001 | 978-0-387-26904-7 | ||
| 003 | DE-He213 | ||
| 005 | 20250710083936.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 100301s2005 xxu| s |||| 0|eng d | ||
| 020 |
_a9780387269047 _a99780387269047 |
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| 024 | 7 |
_a10.1007/b138279 _2doi |
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| 082 | 0 | 4 |
_a006.6 _223 |
| 100 | 1 |
_aPark, John Edgar. _eauthor. |
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| 245 | 1 | 0 |
_aUnderstanding 3D Animation Using Maya _h[recurso electrónico] / _cby John Edgar Park. |
| 264 | 1 |
_aNew York, NY : _bSpringer New York, _c2005. |
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| 300 |
_aXVIII, 330p. 318 illus., 18 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_arecurso en línea _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aEssential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together. | |
| 520 | _aMany animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks | ||
| 650 | 0 | _aCOMPUTER SCIENCE. | |
| 650 | 0 | _aCOMPUTER GRAPHICS. | |
| 650 | 0 | _aCOMPUTER VISION. | |
| 650 | 0 | _aOPTICAL PATTERN RECOGNITION. | |
| 650 | 1 | 4 | _aCOMPUTER SCIENCE. |
| 650 | 2 | 4 | _aCOMPUTER GRAPHICS. |
| 650 | 2 | 4 | _aIMAGE PROCESSING AND COMPUTER VISION. |
| 650 | 2 | 4 | _aPATTERN RECOGNITION. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9780387001760 |
| 856 | 4 | 0 |
_uhttp://dx.doi.org/10.1007/b138279 _zVer el texto completo en las instalaciones del CICY |
| 912 | _aZDB-2-SCS | ||
| 942 |
_2ddc _cER |
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| 999 |
_c56597 _d56597 |
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