000 02691nam a22004335i 4500
001 978-0-387-26904-7
003 DE-He213
005 20250710083936.0
007 cr nn 008mamaa
008 100301s2005 xxu| s |||| 0|eng d
020 _a9780387269047
_a99780387269047
024 7 _a10.1007/b138279
_2doi
082 0 4 _a006.6
_223
100 1 _aPark, John Edgar.
_eauthor.
245 1 0 _aUnderstanding 3D Animation Using Maya
_h[recurso electrónico] /
_cby John Edgar Park.
264 1 _aNew York, NY :
_bSpringer New York,
_c2005.
300 _aXVIII, 330p. 318 illus., 18 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aEssential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.
520 _aMany animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks
650 0 _aCOMPUTER SCIENCE.
650 0 _aCOMPUTER GRAPHICS.
650 0 _aCOMPUTER VISION.
650 0 _aOPTICAL PATTERN RECOGNITION.
650 1 4 _aCOMPUTER SCIENCE.
650 2 4 _aCOMPUTER GRAPHICS.
650 2 4 _aIMAGE PROCESSING AND COMPUTER VISION.
650 2 4 _aPATTERN RECOGNITION.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9780387001760
856 4 0 _uhttp://dx.doi.org/10.1007/b138279
_zVer el texto completo en las instalaciones del CICY
912 _aZDB-2-SCS
942 _2ddc
_cER
999 _c56597
_d56597