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001 978-0-387-89024-1
003 DE-He213
005 20251006084429.0
007 cr nn 008mamaa
008 100715s2009 xxu| s |||| 0|eng d
020 _a9780387890241
020 _a99780387890241
024 7 _a10.1007/978-0-387-89024-1
_2doi
082 0 4 _a006.7
_223
100 1 _aFurht, Borko.
_eeditor.
245 1 0 _aHandbook of Multimedia for Digital Entertainment and Arts
_h[electronic resource] /
_cedited by Borko Furht.
264 1 _aBoston, MA :
_bSpringer US,
_c2009.
300 _aXVI, 769p. 300 illus., 150 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aDIGITAL ENTERTAINMENT TECHNOLOGIES -- Personalized Movie Recommendation -- Cross-category Recommendation for Multimedia Content -- Semantic-Based Framework for Integration and Personalization of Television Related Media -- Personalization on a Peer-to-Peer Television System -- A Target Advertisement System Based on TV Viewer's Profile Reasoning -- Digital Video Quality Assessment Algorithms -- Countermeasures for Time-Cheat Detection in Multiplayer Online Games -- Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games -- Cross-Modal Approach for Karaoke Artifacts Correction -- Dealing Bandwidth to Mobile Clients Using Games -- Hack-proof Synchronization Protocol for Multi-player Online Games -- Collaborative Movie Annotation -- DIGITAL AUDITORY MEDIA -- Content Based Digital Music Management and Retrieval -- Incentive Mechanisms for Mobile Music Distribution -- Pattern Discovery and Change Detection of Online Music Query Streams -- Music Search and Recommendation -- Automated Music Video Generation Using Multi-level Feature-based Segmentation -- DIGITAL VISUAL MEDIA -- Real-Time Content Filtering for Live Broadcasts in TV Terminals -- Digital Theater: Dynamic Theatre Spaces -- Video Browsing on Handheld Devices -- Projector-Camera Systems in Entertainment and Art -- Believable Characters -- Computer Graphics Using Raytracing -- The 3D Human Motion Control Through Refined Video Gesture Annotation -- DIGITAL ART -- Information Technology and Art: Concepts and State of the Practice -- Augmented Reality and Mobile Art -- The Creation Process in Digital Art -- Graphical User Interface in Art -- Storytelling on the Web 2.0 as a New Means of Creating Arts -- CULTURE OF NEW MEDIA -- A Study of Interactive Narrative from User's Perspective -- Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined -- Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment -- Mass Personalization: Social and Interactive Applications Using Sound-Track Identification.
520 _aThe advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
650 0 _aCOMPUTER SCIENCE.
650 0 _aCOMPUTER COMMUNICATION NETWORKS.
650 0 _aDATABASE MANAGEMENT.
650 0 _aINFORMATION STORAGE AND RETRIEVAL SYSTEMS.
650 0 _aMULTIMEDIA SYSTEMS.
650 0 _aCOMPUTER VISION.
650 1 4 _aCOMPUTER SCIENCE.
650 2 4 _aMULTIMEDIA INFORMATION SYSTEMS.
650 2 4 _aCOMPUTER IMAGING, VISION, PATTERN RECOGNITION AND GRAPHICS.
650 2 4 _aDATABASE MANAGEMENT.
650 2 4 _aCOMPUTER COMMUNICATION NETWORKS.
650 2 4 _aINFORMATION STORAGE AND RETRIEVAL.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9780387890234
856 4 0 _uhttp://dx.doi.org/10.1007/978-0-387-89024-1
_zVer el texto completo en las instalaciones del CICY
912 _aZDB-2-SCS
942 _2ddc
_cER
999 _c59418
_d59418